Ian Bogost

Ian Bogost

Professor and Director of Film & Media Studies and Professor of Computer Science & Engineering
research interests:
  • Game studies
  • Computing history
  • Design and the built environment
  • Public humanities
  • Object-oriented ontology
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    • WASHINGTON UNIVERSITY
      CB 1174
      ONE BROOKINGS DR.
      ST. LOUIS, MO 63130-4899
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    Ian Bogost is a philosopher, computationalist, and award-winning game designer.

    His ten books include Persuasive Games: The Expressive Power of Videogames, Racing the Beam: The Atari Video Computer System (with Nick Montfort), Alien Phenomenology, or What it’s Like to Be a Thing, and Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games

    Bogost is also a contributing editor at The Atlantic, where he writes and edits on science, technology, design, and culture. He is also co-editor of the Platform Studies book series, about how the technical design of computing systems influences creativity, and the Object Lessons book and essay series, about the secret lives of ordinary things. 

    Bogost’s games about social and political issues cover topics as varied as airport security, consumer debt, disaffected workers, the petroleum industry, suburban errands, pandemic flu, and tort reform. His games have been played by millions of people and exhibited or held in collections internationally, at venues including the Smithsonian American Art Museum, the Telfair Museum of Art, The San Francisco Museum of Modern Art, The Museum of Contemporary Art, Jacksonville, the Laboral Centro de Arte, and The Australian Centre for the Moving Image.

    His independent games include Cow Clicker, a Facebook game send-up of Facebook games that was the subject of a Wired magazine feature, and A Slow Year, a collection of videogame poems for Atari VCS, Windows, and Mac, which was a finalist at the Independent Games Festival and won the Vanguard and Virtuoso awards at the IndieCade Festival.

    Selected Publications

    • Unit Operations: An Approach to Videogame Criticism (MIT Press, 2006)
    • Persuasive Games: The Expressive Power of Videogames (MIT Press, 2007)
    • Racing the Beam: The Atari Video Computer System (MIT Press, 2009)
    • Newsgames: Journalism at Play (MIT Press, 2010)
    • How To Do Things with Videogames (University of Minnesota Press, 2011)
    • Alien Phenomenology, or What it’s Like to Be a Thing (University of Minnesota Press, 2011)
    • 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (MIT Press, 2012)
    • The Geek’s Chihuahua: Living With Apple (University of Minnesota Press, 2015)
    • How To Talk About Videogames (University of Minnesota Press, 2015)
    • Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games (Basic Books, 2016)